Using Parametric Equations to Shoot Basketballs

In this "game type" activity, you will use parametric equations to model the trajectory of a basketball being thrown into a basket.

You will need to resize the Graph window to see the entire "basketball" picture. You can drag the window's grow box to make the window larger, or you can specify the size of the Graph window (which is a better way especially if you want the same size window for use in the future).



Using the equations of motion, the horizontal motion of the ball can be modeled by

x(t) = x0 + v0 cos(a) t

and the vertical motion of the ball can be modeled by

y(t) = y0 + v0 sin(a) t - (1/2) g t^2

where

(x0, y0) = coordinates of the initial position of the ball just before it is thrown (ft)
v0 = velocity with which the ball is thrown (ft/sec)
a = the angle with the horizontal at which the ball is thrown (radians)
g = acceleration due to gravity = 32 ft/sec^2

Note that x0, y0, and g are all fixed. You need to find the values of v0 and a that will give a trajectory that scores a basket.

To determine x0 and y0,



Let's enter a and v0 into the Graph window as constants (parameters of the problem).


Replace x0, y0, and g by their values in the equations of motion.


Did you score a basket? If not,


If your Graph window is the 500 X 400 pixel size, an example basket scoring shot is given by the parametric equations found in the hidden function xy2(t) in the Work window.


How does your shot's trajectory compare to the hidden trajectory?

To see the hidden parametric equations,



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Copyright 2000-2008 Adam O. Hausknecht and Robert E. Kowalczyk